Goals

Key goals

There are 3 key design goals that influence all decisions in Deployments and Disasters design. Those are:

  1. Game should be scalable.
  2. Game should teach players to cooperate.
  3. Game should inspire players to improve.

There are individual sections dedicated to each of the goals. There you can find a more detailed explanation of each goal and motivation behind it.

Impact of goals

Some sections of rules, provided scenarios or other pieces of content on this site will call back to a design goal they reinforce. Even without an explicit callback try keeping these goals in mind and interpret every piece of content presented here through them. Some questions you can ask yourself are:

  1. Which goal is a given rule reinforcing?
  2. How would inverting a given rule impact the goals?
  3. Could changing a given rule move focus from one goal to another?

Metrics

In addition to considering impact on individual rules you should also track how well each goal is met in a given game. For this you’ll need a set of metrics and means of measuring them. This is why each goal comes with a few suggestions for measuring its effectiveness.

Note that while playing Deployments and Disasters is potentially fun it is primarily intended to be a learning exercise. As such you should always be looking at value that exercise provided to players who attended a session and the company you work for.